Namespace GameOverlay.Drawing
Classes
Font
Defines a particular format for text, including font family name, size, and style attributes.
Geometry
Represents a Geometry which can be drawn by a Graphics device.
Graphics
Encapsulates a Direct2D drawing surface.
Image
Represents an Image which can be drawn using a Graphics surface.
LinearGradientBrush
Represents a linear gradient brush used with a Graphics surface.
RecreateResourcesEventArgs
Provides data for the RecreateResources event.
Scene
Represents a Scene / frame of a Graphics surface.
SolidBrush
Represents a SolidBrush which is used for drawing on a Graphics surface.
Structs
Circle
Represents the dimension of a circle.
Color
Represents an ARGB (alpha, red, green, blue) Color.
Ellipse
Represents the dimension of an ellipse.
Line
Represents the start and end Point of a line.
Point
Represents the x- and y-coordinates of a point.
Rectangle
Represents the dimension of a rectangle.
RoundedRectangle
Represents the dimension of a rectangle with rounded edges.
TransformationMatrix
Represents a 3x2 matrix which is used to apply transformations on a render target and geometry.
Triangle
Represents the dimension of a triangle.
Interfaces
IBrush
Represents a Brush used to draw with a Graphics surface.
Enums
CrosshairStyle
Offers different built-in styles for crosshairs